Look Development in Blender - Process - T0035

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I'm a Danish designer and art director with 20 years of AAA games industry experience, on a mission to celebrate, foster and empower creativity, imagination and ingenuity by sharing, showcasing and discussing design thinking in every way possible.

In this video I share my tricks and general process for a look dev shot of a classic sci-fi asteroid field.

Whether you're a seasoned concept artist, a graphic designer, or an aspiring digital painter or designer interested in learning and growing, this video will inspire introspection about your own workflow. You will learn trade secrets gained through a 20 year professional career as well as see me make classic creative and process mistakes alike. Perfect for concept artists, 3d artists, hard surface designers, environment artists, art directors, digital painters, industrial designers, and anyone looking to be inspired or to optimize their creative workflow.

Music:
Cold Brew: Ra
Procession Of Titans - A Path Untold
Midnight In Osaka - Kula
Well - Sames
Blom-1-Claude - Patterns
Asteroid Belt - Pecan Pie

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Catégories
Peintures
Mots-clés
scifi, howto, bms

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