Learn how to create custom MetaHuman hair in Blender and import it into Unreal Engine 5 with physics and materials!
This beginner-friendly tutorial covers everything from exporting your MetaHuman face mesh, sculpting and grooming hair in Blender, to attaching it properly inside Unreal.
No paid tools — just Blender and Unreal Engine.
Tools Used: Blender, Unreal Engine 5, MetaHuman Creator
By Tuf — The Unreal Forge
Groom Material: https://fab.com/s/ab5d564c77f7
Keep Forging the Unreal, One Frame at a Time! ⚒️
❤️ *Enjoying the content? Support me here:*
• Ko-fi: https://ko-fi.com/theunrealforge
Metahuman Tutorials Playlist: https://youtube.com/playlist?list=PLU-Dzf1-8bHppV3dW6T84B3_gRdqdDYdx&si=CQKXe0IoJLm3HNSU
Unreal Engine 5.6 Tutorials Playlist: https://youtube.com/playlist?list=PLU-Dzf1-8bHr1r2OJ-TxyUza3vZ8tqPEl&si=_R65Zux1rnZGZjhj
*⚙️ PC Specs (TUF Setup)*
• CPU: AMD Ryzen 9 7950X3D · 16-Core @ 4.2 GHz
• GPU: Gigabyte AORUS MASTER GeForce RTX 4080 · 16 GB
• Motherboard: Gigabyte X670 GAMING X AX V2 · ATX · AM5
• RAM: G.Skill Trident Z5 RGB · 64 GB (2×32 GB) DDR5-6400 CL32
• Storage: 2 × WD Black SN850X · 2 TB NVMe PCIe 4.0 SSD
• PSU: Corsair HX1000i (2023) · 1000 W · 80+ Platinum · Fully Modular
• Cooling: Gigabyte AORUS WATERFORCE X II 360 · Liquid CPU Cooler
• Case: Lian Li O11 Vision · ATX Mid Tower
*???? Connect with me:*
- Discord: https://discord.gg/jFCrukmquH
- Instagram: https://www.instagram.com/theunrealforge/
- Twitter: https://x.com/TheUnrealForge
*???? Timestamps:*
00:00 — Intro
00:06 — Exporting MetaHuman Face Mesh from Unreal
00:52 — Importing Face Mesh into Blender
01:09 — Preparing the Scalp and Unwrapping UVs
03:06 — Combing and Grooming Basics
05:15 — Using Modifiers (Interpolate, Clump, Frizz)
07:00 — Creating Multiple Curves for Different Hair Sections
09:50 — Final Hair Sculpt & Export Setup
11:00 — Exporting Hair as Alembic (.abc)
11:26 — Importing Hair into Unreal Engine
11:44 — Groom Import Settings (Rotation, Scale Fix)
12:22 — Applying Modifiers and Groom Materials
13:23 — Enabling Physics & Gravity Adjustments
13:45 — Creating Groom Binding for MetaHuman
14:00 — Attaching Hair in MetaHuman Blueprint
14:36 — Outro & Discord Hairstyle Challenge
*???? My Equipment:*
- Camera: I don't have a Camera
- Microphone: No Mic
- Editing Software: Adobe Premiere Pro 2026
*???? Support the Channel:*
If you'd like to support my work, consider becoming a member and Subscribe me!
*???? Useful Links:*
Chaos Dataflow: https://ko-fi.com/s/b25fc922d7
Master Material: https://ko-fi.com/s/66b8d717bf
My Rendering Preset:https://ko-fi.com/s/c9af92e712
*???? Thanks for Watching!*
#blenderhair #blenderhair #unrealengine5 #blendertutorial #metahumanman
This beginner-friendly tutorial covers everything from exporting your MetaHuman face mesh, sculpting and grooming hair in Blender, to attaching it properly inside Unreal.
No paid tools — just Blender and Unreal Engine.
Tools Used: Blender, Unreal Engine 5, MetaHuman Creator
By Tuf — The Unreal Forge
Groom Material: https://fab.com/s/ab5d564c77f7
Keep Forging the Unreal, One Frame at a Time! ⚒️
❤️ *Enjoying the content? Support me here:*
• Ko-fi: https://ko-fi.com/theunrealforge
Metahuman Tutorials Playlist: https://youtube.com/playlist?list=PLU-Dzf1-8bHppV3dW6T84B3_gRdqdDYdx&si=CQKXe0IoJLm3HNSU
Unreal Engine 5.6 Tutorials Playlist: https://youtube.com/playlist?list=PLU-Dzf1-8bHr1r2OJ-TxyUza3vZ8tqPEl&si=_R65Zux1rnZGZjhj
*⚙️ PC Specs (TUF Setup)*
• CPU: AMD Ryzen 9 7950X3D · 16-Core @ 4.2 GHz
• GPU: Gigabyte AORUS MASTER GeForce RTX 4080 · 16 GB
• Motherboard: Gigabyte X670 GAMING X AX V2 · ATX · AM5
• RAM: G.Skill Trident Z5 RGB · 64 GB (2×32 GB) DDR5-6400 CL32
• Storage: 2 × WD Black SN850X · 2 TB NVMe PCIe 4.0 SSD
• PSU: Corsair HX1000i (2023) · 1000 W · 80+ Platinum · Fully Modular
• Cooling: Gigabyte AORUS WATERFORCE X II 360 · Liquid CPU Cooler
• Case: Lian Li O11 Vision · ATX Mid Tower
*???? Connect with me:*
- Discord: https://discord.gg/jFCrukmquH
- Instagram: https://www.instagram.com/theunrealforge/
- Twitter: https://x.com/TheUnrealForge
*???? Timestamps:*
00:00 — Intro
00:06 — Exporting MetaHuman Face Mesh from Unreal
00:52 — Importing Face Mesh into Blender
01:09 — Preparing the Scalp and Unwrapping UVs
03:06 — Combing and Grooming Basics
05:15 — Using Modifiers (Interpolate, Clump, Frizz)
07:00 — Creating Multiple Curves for Different Hair Sections
09:50 — Final Hair Sculpt & Export Setup
11:00 — Exporting Hair as Alembic (.abc)
11:26 — Importing Hair into Unreal Engine
11:44 — Groom Import Settings (Rotation, Scale Fix)
12:22 — Applying Modifiers and Groom Materials
13:23 — Enabling Physics & Gravity Adjustments
13:45 — Creating Groom Binding for MetaHuman
14:00 — Attaching Hair in MetaHuman Blueprint
14:36 — Outro & Discord Hairstyle Challenge
*???? My Equipment:*
- Camera: I don't have a Camera
- Microphone: No Mic
- Editing Software: Adobe Premiere Pro 2026
*???? Support the Channel:*
If you'd like to support my work, consider becoming a member and Subscribe me!
*???? Useful Links:*
Chaos Dataflow: https://ko-fi.com/s/b25fc922d7
Master Material: https://ko-fi.com/s/66b8d717bf
My Rendering Preset:https://ko-fi.com/s/c9af92e712
*???? Thanks for Watching!*
#blenderhair #blenderhair #unrealengine5 #blendertutorial #metahumanman
- Catégories
- Tutoriels Sculptures
- Mots-clés
- TUF, The Unreal Forge, metahuman hair







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