Ultimate MetaHuman Customisation guide using Unreal Engine 5, Blender and Adobe Substance Painter. This is the fastest and most effective workflow to customise a MetaHuman outside Unreal Engine without additional paid plugins.
What will you learn at the end of this video:
1. Customise MetaHuman Mesh
2. Customise MetaHuman Skin Texture
3. Customise MetaHuman Eyes
4. Customise MetaHuman Teeth
5. Attach Items to MetaHumans in the Blueprint ex. Lightsaber, Horns, Hats, Glasses, Etc.
6. Import Hair/Groom asset to MetaHuman
7. Basic Texturing in Substance Painter
8. Baking High Poly details onto Low Poly models with Normal Maps
We spent 3 whole weeks planning, scripting, reading, re-writing, practicing, recording, editing and making sure we deliver to you THE ABSOLUTE BEST TUTORIAL. Although this process is not beginner-friendly, we went to the edge of sanity to try and break it down for you in the simplest form possible
Download Autodesk FBX Converter https://aps.autodesk.com/developer/overview/fbx-converter-archives
Create your Metahuman Tutorial
https://youtu.be/7lAWhk_aVvc?si=C2CrJ7tIPGGKAo7c
Podcast with Andrew Price, AKA Blender Guru
https://youtu.be/vb1uZf4n9Vg?si=LaIT9VrYcKm7uSbD
Download Pureref for Referencing
https://www.pureref.com/
Addon used for Remeshing Horn Topology: (Optional)
Quad Remesher: https://exoside.com/
Shoutout to RealTimeGraphX for his awesome course on MetaHumans. You can check out his course here:
https://www.artstation.com/marketplace/p/AaX5e/create-next-gen-aaa-characters-for-unreal-engine
Timestamps:
00:00:00 Intro
00:01:09 Export Mesh & Textures from Unreal Engine
00:05:00 Mesh Customisation in Blender
00:10:46 Switching to the new MetaHuman in Unreal Engine
00:18:02 Preparing MetaHuman in Blender for Texturing
00:24:12 Texture Cusomtisation in Substance Painter
00:35:45 Attaching Additional Items to Metahuman: Horns
00:40:18 Exporting all Textures from Substance Painter
00:45:37 Importing Textures to Unreal Engine
00:49:27 Eyes Customisation
00:50:15 Teeth Customisation
Join our discord server where we connect and share assets:
https://discord.gg/zwycgqezfD
If you wanna see us to do cool things follow us here too:
Instagram:https://www.instagram.com/badxstudio/
Twitter: https://twitter.com/badxstudio
TikTok: https://www.tiktok.com/@badxstudio
LinkedIn: https://www.linkedin.com/company/badxstudio
Bad Decisions Audio Podcast ????️:
https://podcasters.spotify.com/pod/show/badxstudio
Our personal handles: (if you wanna stalk us)
https://www.instagram.com/farhad_sh/
https://www.instagram.com/farazshababs/
https://twitter.com/Farhads__
https://twitter.com/farazshababi
https://www.linkedin.com/in/farhadshababi/
https://www.linkedin.com/in/farazshababi/
3D Models:
Pirate Hat - https://sketchfab.com/3d-models/pirate-hat-84b496f5860340eca3cc1d63985aa524
Mario Hat - https://sketchfab.com/3d-models/super-mario-odyssey-hat-bb6687a4a25c435682faea7094227f7e
LED Glasses - https://sketchfab.com/3d-models/neon-party-glasses-264513364e33486bb44c74bed49692f9
Lightsaber - https://sketchfab.com/3d-models/darth-mauls-lightsaber-1dad40b905194bf6bdfd177cc55ac4df
#unrealengine5 #ue5 #metahuman #metahumancreator #blender3d #blender
What will you learn at the end of this video:
1. Customise MetaHuman Mesh
2. Customise MetaHuman Skin Texture
3. Customise MetaHuman Eyes
4. Customise MetaHuman Teeth
5. Attach Items to MetaHumans in the Blueprint ex. Lightsaber, Horns, Hats, Glasses, Etc.
6. Import Hair/Groom asset to MetaHuman
7. Basic Texturing in Substance Painter
8. Baking High Poly details onto Low Poly models with Normal Maps
We spent 3 whole weeks planning, scripting, reading, re-writing, practicing, recording, editing and making sure we deliver to you THE ABSOLUTE BEST TUTORIAL. Although this process is not beginner-friendly, we went to the edge of sanity to try and break it down for you in the simplest form possible
Download Autodesk FBX Converter https://aps.autodesk.com/developer/overview/fbx-converter-archives
Create your Metahuman Tutorial
https://youtu.be/7lAWhk_aVvc?si=C2CrJ7tIPGGKAo7c
Podcast with Andrew Price, AKA Blender Guru
https://youtu.be/vb1uZf4n9Vg?si=LaIT9VrYcKm7uSbD
Download Pureref for Referencing
https://www.pureref.com/
Addon used for Remeshing Horn Topology: (Optional)
Quad Remesher: https://exoside.com/
Shoutout to RealTimeGraphX for his awesome course on MetaHumans. You can check out his course here:
https://www.artstation.com/marketplace/p/AaX5e/create-next-gen-aaa-characters-for-unreal-engine
Timestamps:
00:00:00 Intro
00:01:09 Export Mesh & Textures from Unreal Engine
00:05:00 Mesh Customisation in Blender
00:10:46 Switching to the new MetaHuman in Unreal Engine
00:18:02 Preparing MetaHuman in Blender for Texturing
00:24:12 Texture Cusomtisation in Substance Painter
00:35:45 Attaching Additional Items to Metahuman: Horns
00:40:18 Exporting all Textures from Substance Painter
00:45:37 Importing Textures to Unreal Engine
00:49:27 Eyes Customisation
00:50:15 Teeth Customisation
Join our discord server where we connect and share assets:
https://discord.gg/zwycgqezfD
If you wanna see us to do cool things follow us here too:
Instagram:https://www.instagram.com/badxstudio/
Twitter: https://twitter.com/badxstudio
TikTok: https://www.tiktok.com/@badxstudio
LinkedIn: https://www.linkedin.com/company/badxstudio
Bad Decisions Audio Podcast ????️:
https://podcasters.spotify.com/pod/show/badxstudio
Our personal handles: (if you wanna stalk us)
https://www.instagram.com/farhad_sh/
https://www.instagram.com/farazshababs/
https://twitter.com/Farhads__
https://twitter.com/farazshababi
https://www.linkedin.com/in/farhadshababi/
https://www.linkedin.com/in/farazshababi/
3D Models:
Pirate Hat - https://sketchfab.com/3d-models/pirate-hat-84b496f5860340eca3cc1d63985aa524
Mario Hat - https://sketchfab.com/3d-models/super-mario-odyssey-hat-bb6687a4a25c435682faea7094227f7e
LED Glasses - https://sketchfab.com/3d-models/neon-party-glasses-264513364e33486bb44c74bed49692f9
Lightsaber - https://sketchfab.com/3d-models/darth-mauls-lightsaber-1dad40b905194bf6bdfd177cc55ac4df
#unrealengine5 #ue5 #metahuman #metahumancreator #blender3d #blender
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- bad decisions studio, metahumnan, customize metahuman
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