Timelapse of a Gremlin sculpt in Blender. In this second video, we'll project our high detail sculpt onto our retopologised mesh. Then, with our better topology, sculpt in the extreme details all the way down to scales and skin details.
0:00 Introduction
0:30 Projecting your detailed sculpt onto your retopologised mesh
1:25 Cleaning up the projection
2:20 High detailed sculpting
3:30 Sculpting the hands
4:10 Sculpting the face
5:50 Hint for dealing with lag
6:20 Detailing with alphas
6:45 Detailing the face
9:30 Sculpting the armour plates
10:22 Detailing the elbows and knees
11:10 Detailing the hands
11:30 Detailing the neck folds
12:50 Detailing the ear
14:30 Adding scales and skin detail
18:32 Detailing the chest
19:39 Detailing the armour plates
21:10 Detailing the claws
22:50 Reshaping claws while retaining sculpting details
22:30 Adding claws to chin
23:50 Detailing the tongue
24:15 Adding the detailed teeth
24:50 Dramatic reveal
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Part 1 - Blocking, Remesh, Sculpting, Retopology:
https://youtu.be/5mWpOGcstck
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If you'd like to learn more about creating characters like this in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Gumroad: https://gumroad.com/l/kYajJ
Blender Market: https://blendermarket.com/products/character-design-for-production
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Alpha packs
zBrush Alpha Library:
https://pixologic.com/zbrush/downloadcenter/alpha/
Texturing XYZ
https://texturing.xyz/collections/animals
Bad King:
https://www.badking.com.au/site/product-category/alpha-maps/
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Reference artists:
-Jeff Everhart: https://www.artstation.com/artwork/181xNK
-Martin Verhoeven: https://www.artstation.com/artwork/VgmO5
-Mathieu Frossard: https://www.artstation.com/artwork/8rvln
----------------------------------------------------------------
Special thanks to Tommy Gough for providing the epic soundtrack at the end.
Background music supplied by:
www.bensound.com
www.tommygough.com
0:00 Introduction
0:30 Projecting your detailed sculpt onto your retopologised mesh
1:25 Cleaning up the projection
2:20 High detailed sculpting
3:30 Sculpting the hands
4:10 Sculpting the face
5:50 Hint for dealing with lag
6:20 Detailing with alphas
6:45 Detailing the face
9:30 Sculpting the armour plates
10:22 Detailing the elbows and knees
11:10 Detailing the hands
11:30 Detailing the neck folds
12:50 Detailing the ear
14:30 Adding scales and skin detail
18:32 Detailing the chest
19:39 Detailing the armour plates
21:10 Detailing the claws
22:50 Reshaping claws while retaining sculpting details
22:30 Adding claws to chin
23:50 Detailing the tongue
24:15 Adding the detailed teeth
24:50 Dramatic reveal
----------------------------------------------------------------
Part 1 - Blocking, Remesh, Sculpting, Retopology:
https://youtu.be/5mWpOGcstck
----------------------------------------------------------------
If you'd like to learn more about creating characters like this in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Gumroad: https://gumroad.com/l/kYajJ
Blender Market: https://blendermarket.com/products/character-design-for-production
----------------------------------------------------------------
Alpha packs
zBrush Alpha Library:
https://pixologic.com/zbrush/downloadcenter/alpha/
Texturing XYZ
https://texturing.xyz/collections/animals
Bad King:
https://www.badking.com.au/site/product-category/alpha-maps/
----------------------------------------------------------------
Reference artists:
-Jeff Everhart: https://www.artstation.com/artwork/181xNK
-Martin Verhoeven: https://www.artstation.com/artwork/VgmO5
-Mathieu Frossard: https://www.artstation.com/artwork/8rvln
----------------------------------------------------------------
Special thanks to Tommy Gough for providing the epic soundtrack at the end.
Background music supplied by:
www.bensound.com
www.tommygough.com
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- Tutoriels Sculptures
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