Are Missiles Coming to PvP NOW in the Shattered Time Event?

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Missiles have finally arrived in World of Warships — and no, this isn’t a drill. Update 14.10 brings the new “Shattered Time” event inside the Temporal Rift game mode, featuring massive maps, respawns, and modern Harpoon-style anti-ship missiles that can strike from up to 40 kilometers away.

In today’s video, we’re diving deep into how this new missile system really works, how much damage it deals, and what it could mean for the future of World of Warships.

We’ll break down the full test mode step-by-step — ranges, damage numbers, ship types, reloads, and how the “Defense System” consumable actually works. Then we’ll tackle the bigger question: is this the start of Wargaming’s next major rework?

Because we’ve seen this pattern before.
First, it was the carrier rework, promising balance and better gameplay. Then submarines arrived, despite years of reassurance they’d “never” enter random battles. Now, we have missiles. Powerful, long-range, homing weapons with minimal counterplay.

So the question isn’t can missiles work — it’s should they?

In this 25-minute breakdown, I’ll cover:
⚓ How the Shattered Time and Rift Watch operations function.
???? Missile ranges, speeds, and alpha damage per class:
 • Destroyers – 20 km, ~16 000 damage
 • Cruisers – 25 km, ~13 500 damage
 • Battleships – 40 km, up to 28 000 damage
???? How to launch and aim missiles effectively.
???? Replenishment through main-battery damage and combat instructions.
????️ The only current counterplay: the Defense System consumable that cuts incoming damage by 90 %.
???? Why missiles can hit islands, how spotting affects locks, and why dodging is nearly impossible.
???? The community reaction and what history tells us about WG’s next steps.

If missiles stay in PvE, they’re a fun experiment.
If they move into PvP — well, that could change everything about the game’s identity.

Would you welcome missiles in random battles, or do you think they’ll destroy surface-ship gameplay? Let me know in the comments.

As always, thanks for watching and supporting the channel — it means a lot.
If you enjoyed the breakdown, don’t forget to subscribe, like, and ring the bell so you don’t miss the next video covering Update 14.11, new dockyards, and holiday events.

Timestamps
00:00 Announcement of missiles in World of Warships
01:17 Explanation of missile-equipped ship classes and ranges
02:17 Damage statistics and missile mechanics
03:29 Defensive mechanics overview
04:21 Gameplay impressions and limitations
05:15 Historical context of controversial mechanics
06:42 Importance of active countermeasures for missiles
07:41 Community feedback and development resource discussion
08:35 Recommendations and future outlook


#wows #worldofwarships #wowsreplays #replays #reviews
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Mots-clés
World of Warships, Missiles, Harpoon Missiles

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